Saturday, October 29, 2011

Modern Warfare 3 Perk Breakdown- Slot 3

Perks for slot three.

Marksman- Identify more distant targets at a more distant range, hold breath longer when sniping. Basic snipers  will be cool to see how you're able to identify more distant targets from a longer range.

Stalker- Increased speed while aiming down sights, adds delay to enemy claymores. I don't see increased speed while aiming down sights very useful. Also, adding a delay to claymores won't do much if the enemy uses a bouncing betty.

Sitrep- Detects enemy explosives and tactical inserts, enemy footsteps louder. Combines hacker and ninja from Black Ops. Not a bad perk, good if you own a good pair of headphones.

Steady Aim- Increased accuracy from the hip, recover quicker from sprinting. This perk will be DEADLY when paired with slight of hand. Can't wait to run both of them with a smg or smaller assault rifle.

Dead Silence- Quieter movement, recon does not work as well against you, no fall damage. Sigh. Another perk that keeps you off the radar. We'll have to see how the "ghost" perks work out.

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